Added ok value typeto represent success of a function, ie load.
'ok' now represents this type and can be compared to, also cannot be used as a symbol/variable.
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3
lval.h
3
lval.h
@@ -25,7 +25,7 @@ typedef struct lval_func lval_func;
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#define LVAL_IS_TRUE(val) (val->type == LVAL_NUM && fabs(val->data.num) > DBL_EPSILON)
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#define LVAL_IS_FALSE(val) (val->type == LVAL_NUM && fabs(val->data.num) <= DBL_EPSILON)
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enum VAL_TYPE { LVAL_ERR, LVAL_NUM, LVAL_SYM, LVAL_FUNC, LVAL_S_EXPR, LVAL_Q_EXPR, LVAL_EXIT, LVAL_STR };
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enum VAL_TYPE { LVAL_ERR, LVAL_NUM, LVAL_SYM, LVAL_FUNC, LVAL_S_EXPR, LVAL_Q_EXPR, LVAL_EXIT, LVAL_STR, LVAL_OK };
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enum VAL_ERROR { LERR_DIV_ZERO, LERR_BAD_OP, LERR_BAD_NUM, LERR_BAD_SYM, LERR_OTHER, LERR_SYNTAX };
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typedef enum VAL_TYPE VAL_TYPE;
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typedef enum VAL_ERROR VAL_ERROR;
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@@ -69,6 +69,7 @@ lval* lval_builtin(lbuiltin func, char* name);
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lval* lval_lambda(lval* formals, lval* body);
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lval* lval_exit(short exitcode);
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lval* lval_str(char* str);
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lval* lval_ok();
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lval* lval_add(lval* val, lval* x);
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lval* lval_pop(lval* val, int i);
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